Game Worlds cluster image

Game Worlds

This cluster is an interdisciplinary group dedicated to exploring games and play in their broadest social context. We are interested in supporting research into any aspect of games (especially but not only digital games), but also in asking how critical playfulness might open new possibilities for research, teaching, and general intellectual conviviality.

Our interests include the study of immersion and embodiment; perception and post-phenomenology; digital politics and game governance; audio- and visual- cultures of play; mental health and addiction debates; and gaming cultures, among other things. Our aim is to build a community that is open, curious, welcoming to all, and critical of inequalities.

We host discussion groups, talks, and interdisciplinary collaborations, and we welcome inquiries from others with similar interests.

This cluster is led by Dr Tom Boylston and Dr Merlin Seller

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Past Event: Affecting Game Time

Held on Friday 2 September 2022, Affecting Game Time was built around quickfire online presentations followed by breakout groups, with the potential for demo/exhibition space. Attendees were welcomed virtually to a network of like-minded academics and practitioners based at The University of Edinburgh through the spatial video conferencing platform ‘Gather,’ facilitating free movement, conversation and networking.

Building on last year’s conference Affecting Game Space, discussions surrounding the intersection of time, affect and play were explored. View the programme.

scrabble letters spelling out friends among other toys

Past event: Playful Mediation: A Virtual Symposium

 

On Thursday 19 May 2022, Game Worlds (University of Edinburgh) and Serious Play (University of Wisconsin-Milwaukee, US) presented a day of semi-formal, 15-minute presentations on games and media-based objects from an assembled group of scholars from the humanities and social sciences on the theme of mediation/playful media. Presentations are available on the Serious Play Youtube and Twitch

 

Game Worlds cluster image

Past event: Affecting Game Space

 

This one-day online conference, held on Friday 3 September 2021, was built around two tracks of quickfire presentations followed by breakout groups, with a demo/exhibition space, and a forum for reflecting on the cultural specificities of ‘fun.’

Our Researchers
Merlin Seller
Interests:
phenomenology
horror and queer studies
games
film
nonhuman
representation
everyday aesthetics

Merlin Seller

Digital Design
Screen Studies
e: merlin.seller@ed.ac.uk
Tom Boylston
Interests:
games
augmented reality
religion and media
anthropology
games and mental health
collecting and value

Tom Boylston

Digital Design
Screen Studies
e: tom.boylston@ed.ac.uk
James Cook
Interests:
music
soundscape
prosopography
virtual reality
ludomusicology
medievalism
music on screen

James Cook

Digital engagement, learning and participation
Working with digital archives and collections
e: jcook2@ed.ac.uk
Juli Huang
Interests:
social enterprise
data economies
international development
anthropology of money
South Asia
anthropology of data
gamified learning
alternative currencies

Juli Huang

e: juli.huang@ed.ac.uk
Jules Rawlinson
Interests:
digital arts
sound studies
interactive media
immersive media
game audio
audiovisual

Jules Rawlinson

Data
Digital Design
Screen Studies
e: Jules.Rawlinson@ed.ac.uk
Mike Anusas
Interests:
anthropology
phenomenology
surfaces
screens
interfaces

Mike Anusas

e: mike.anusas@ed.ac.uk
Hannah Fitzpatrick
Interests:
geography
cartography
archives
borders
colonialism

Hannah Fitzpatrick

e: Hannah.Fitzpatrick@ed.ac.uk